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Ancient City - Rainbow Ruins - DP07-EN017 - Rare - 1st Edition
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Ancient City - Rainbow Ruins - DP07-EN017 - Rare - 1st Edition
Current price: $0.45


Collections
Ancient City - Rainbow Ruins - DP07-EN017 - Rare - 1st Edition
Current price: $0.45
Size: Lightly Played, English
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Card Rules:
Rulings powered by The Netrep API. These effects are cumulative. For example
,
if you have 4 or more 'Crystal Beast' monsters in your Spell & Trap Card Zone
this card gets all of these effects except the last one. Only the controller of this card can use these effects. If this card's first effect
'This card cannot be destroyed by a card effect.' is active
this card can be targeted by 'Mystical Space Typhoon
' etc.
but this card will not be destroyed. If you control this card and have at least 1 'Crystal Beast' in your Spell & Trap Card Zones
and they would all be destroyed at the same time then 'Ancient City - Rainbow Ruins' is not destroyed. This card's effects are not applied until its activation is resolved. If you have 1 'Crystal Beast' monster in your Spell & Trap Card Zones when you activate this card
and your opponent Chains 'Mystical Space Typhoon
this card will be destroyed. This card will be destroyed if your opponent plays a Field Spell Card
even if the effect 'This card cannot be destroyed by a card effect.' is active. If 'Crystal Beast' monsters in your Spell & Trap Card Zones are destroyed in a Chain to the activation of any of this card's effects that can be chained to
then this card's effect is not applied. The correct number of 'Crystal Beast' monsters must be in your Spell & Trap Card Zones when the effect resolves. This card's effect 'Once per turn
you can halve the Battle Damage you take.' does not start a Chain. You choose whether or not to activate it during Damage Calculation
when you would take Battle Damage. This card's effect 'You can send 1 'Crystal Beast' monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it.' is activated in a Chain to a Spell or Trap Card. It is treated as Spell Speed 2
so you cannot Chain this effect to a Counter-Trap Card. You can activate it multiple times in the same Chain. Sending a 'Crystal Beast' monster you control to the Graveyard is a cost to activate this effect. This card's effect 'Once per turn
during your Main Phase
you can draw 1 card.' starts a Chain. It can only be used once a turn
even if the number of 'Crystal Beast' cards in your Spell & Trap Card Zones becomes less than 4
and then becomes 4 or more again after you have used it in a given turn. This card's effect 'Once per turn
you can Special Summon 1 'Crystal Beast' card from your Spell & Trap Card Zone' starts a Chain. It targets 1 'Crystal Beast' card in your Spell & Trap Card Zones. [Re: Field Barrier] This card only prevents the activation of Field Spell Cards themselves. The effects of a Field Spell Card already on the field (like 'Ancient City - Rainbow Ruins') can still be activated while this card is in play. [Re: Last Resort] This card is resolved as follows: First
select 1 'Ancient City - Rainbow Ruins' from your Deck and place it in your Field Spell Card Zone
then your opponent's Field Spell Card is destroyed and they draw one card. [Re: Last Resort] You can activate 'Last Resort' while you have a Field Spell Card in your Field Spell Card Zone. When 'Last Resort' resolves
the Field Spell Card in your Field Spell Card Zone is destroyed and 'Ancient City - Rainbow Ruins' is placed into your Field Spell Card Zone. [Re: Light and Darkness Dragon] 'Light and Darkness Dragon' cannot negate the activation of the Ignition-like effect of Continuous Spell or Trap Cards ('Ultimate Offering'
etc.) or Field Spell Cards ('Ancient City - Rainbow Ruins'
etc.). 'Light and Darkness Dragon's' second effect activates when a Spell or Trap Card is first activated (placed face-up onto the field or flipped face-up).
Passcode:
34487429
Set:
Duelist Pack 7: Jesse Anderson
Card Number:
DP07-EN017
Rarity:
Rare
Attribute:
Spell
Card Text:
This card gets these effects
based on the number of 'Crystal Beast' monsters in your Spell and Trap Card Zone.
1+: This card cannot be destroyed by a card effect.
2+: Once per turn
you can halve the Battle Damage you take.
3+: You can send a 'Crystal Beast' monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it.
4+: Once per turn
you can draw 1 card.
5+: Once per turn
you can Special Summon 1 'Crystal Beast' card from your Spell and Trap Card Zone.
Card Type:
Field Spell
Name:
Ancient City - Rainbow Ruins
Edition:
1st