Defender {3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with {R} or 2 life.) Isset researchers agreed to keep the unusual weird contained until they understood the extent of its powers. // When this creature transforms into Completed Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card. The Furnace Host saw no need for such caution.
Defender {3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with {R} or 2 life.) Isset researchers agreed to keep the unusual weird contained until they understood the extent of its powers. // When this creature transforms into Completed Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card. The Furnace Host saw no need for such caution.