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Hyper Hammerhead - SD09-EN007 - Common - 1st Edition

Hyper Hammerhead - SD09-EN007 - Common - 1st Edition in San Juan, PR

Current price: $0.14
Pick Up At Mall
Hyper Hammerhead - SD09-EN007 - Common - 1st Edition

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Hyper Hammerhead - SD09-EN007 - Common - 1st Edition in San Juan, PR

Current price: $0.14

Size: Moderately Played, English

Loading Inventory...
Pick Up At Mall
Card Rules: Rulings powered by The Netrep API. 'Hyper Hammerhead''s effect activates at the time that a monster would be sent to the Graveyard. Even if 'Hyper Hammerhead' was destroyed , its effect resolves. The effect of 'Hyper Hammerhead' can be chained to. If you have another effect that activates at the end of the Damage Step you can place it on a chain with 'Hyper Hammerhead''s effect (such as 'Hyper Hammerhead' vs. 'Hyper Hammerhead'). [Re: Des Kangaroo] If 'Hyper Hammerhead' attacks 'Des Kangaroo' in Defense Position their effects form a chain 'Hyper Hammerhead' is Step 1 because it is the turn player's effect and 'Des Kangaroo' is Step 2. 'Des Kangaroo' resolves first and destroys 'Hyper Hammerhead' then 'Hyper Hammerhead' resolves and 'Des Kangaroo' is returned to the owner's hand. [Re: Fighting Spirit] If a 'Hyper Hammerhead' destroyed by battle is equipped with 'Fighting Spirit' and it is destroyed instead 'Hyper Hammerhead' remains on the field and its effect activates. Passcode: 2671330 Set: Structure Deck ATK/DEF: 1500/1200 Card Number: SD09-EN007 Monster Type: Dinosaur Rarity: Common Attribute: Earth Card Text: When this monster battles an opponent's monster unless the opponent's monster is destroyed by battle it is returned to its owner's hand at the end of the Damage Step. Level: 4 Card Type: Effect Monster Name: Hyper Hammerhead Edition: 1st
Card Rules: Rulings powered by The Netrep API. 'Hyper Hammerhead''s effect activates at the time that a monster would be sent to the Graveyard. Even if 'Hyper Hammerhead' was destroyed , its effect resolves. The effect of 'Hyper Hammerhead' can be chained to. If you have another effect that activates at the end of the Damage Step you can place it on a chain with 'Hyper Hammerhead''s effect (such as 'Hyper Hammerhead' vs. 'Hyper Hammerhead'). [Re: Des Kangaroo] If 'Hyper Hammerhead' attacks 'Des Kangaroo' in Defense Position their effects form a chain 'Hyper Hammerhead' is Step 1 because it is the turn player's effect and 'Des Kangaroo' is Step 2. 'Des Kangaroo' resolves first and destroys 'Hyper Hammerhead' then 'Hyper Hammerhead' resolves and 'Des Kangaroo' is returned to the owner's hand. [Re: Fighting Spirit] If a 'Hyper Hammerhead' destroyed by battle is equipped with 'Fighting Spirit' and it is destroyed instead 'Hyper Hammerhead' remains on the field and its effect activates. Passcode: 2671330 Set: Structure Deck ATK/DEF: 1500/1200 Card Number: SD09-EN007 Monster Type: Dinosaur Rarity: Common Attribute: Earth Card Text: When this monster battles an opponent's monster unless the opponent's monster is destroyed by battle it is returned to its owner's hand at the end of the Damage Step. Level: 4 Card Type: Effect Monster Name: Hyper Hammerhead Edition: 1st

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