Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you dont lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you dont lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Color: Multi-Color
Rarity: U
Cost: RG
Pow/Tgh: 2/2 // 3/3
Card Type: Creature - Human Werewolf // Creature - Werewolf
Artist: Rafael Albuquerque
Name: Kessig Naturalist // Lord of the Ulvenwald
Finish: Regular
Card Number: 310
Set Name: Innistrad: Midnight Hunt
Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you dont lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you dont lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Color: Multi-Color
Rarity: U
Cost: RG
Pow/Tgh: 2/2 // 3/3
Card Type: Creature - Human Werewolf // Creature - Werewolf